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Game Design

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Flex 3 + Game Dev = Awesome

First of all, a synopsis of this entry so you don’t have to read the whole thing. First, I’m going to reminisce in a slightly condescending tone. Then, I’m going to suddenly switch tacks and turn my reminiscence into a rather awkward metaphor about how Flex rocks. Then I’ll say something like “download Adobe Flex 3 here and try it for game development.” So if that’s enough to convince you, you can stop reading here. If not, read on! There’s another link to download the Flex trial at the bottom of this post.

OS Wars- Beta Test!

It looks like I’m two to three weeks out from releasing OS Wars. Things are starting to fall into place, but there’s a lot left to do. Vehicles, for example. How difficult could it possibly be to design a monstrous six-turreted beast with independently tracking weapons? Harder than it sounds, apparently.

Cavalry!

Doug over at Fury Creative got me the first finalized tank today.  I’m pretty excited to see what he’s going to do with the big tanks- this one’s just a baby.  Looks pretty slick, though.

Two Emoticons and two Heavy Beam Cannons.  Sounds like a good time to me.

Let’s Try Something, Shall We?

There was an age, long ago, when things were different.  People were simpler and less selfish, taking only what they needed from the land and giving back what they could.  The air was cleaner, the rivers were clearer, and small furry things cavorted with other small furry things.

However, all things must come to an end.  […]

8 Steps to a Perfect Webgame

Man second from left is sure he’s heard of this “game” thing before.

After having worked on a few web games for some major corporations, I believe I have enough experience with the process to open its inner workings to those who might want to make their own. This is from a corporate point of […]

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