// archives

Flex

This tag is associated with 1 posts

Compiling Astro with Flex 3

From my experience, I estimate that actually reading Adobe’s instructions before trying this will save you approximately four and a half hours.

Broadcasting Events from Custom MXML Components - The [Event] Tag

Okay, this was hard for me to wrap my brain around, so let me summarize, in case anyone else is stuck on this. When developing in Flex, all the standard components let you specify a listener when you create them in MXML, like this:

<mx:Button id="someButton" click="handleClick( event );"/>

Now when someone clicks on someButton, it […]

Flex 3 + Game Dev = Awesome

First of all, a synopsis of this entry so you don’t have to read the whole thing. First, I’m going to reminisce in a slightly condescending tone. Then, I’m going to suddenly switch tacks and turn my reminiscence into a rather awkward metaphor about how Flex rocks. Then I’ll say something like “download Adobe Flex 3 here and try it for game development.” So if that’s enough to convince you, you can stop reading here. If not, read on! There’s another link to download the Flex trial at the bottom of this post.