AS3 Earthquake Class v1.0
Monday, March 24th, 2008I’ve noticed that there are a lot of small things that can save you time when designing and coding a game. Stuff that wouldn’t take long to code, but if someone’s already done it, why bother?
So in that glorious spirit of apathy, I present to you the Pixelwelders Earthquake class. This is just a simple little class that allows you to create an earthquake (or explosion, or invasion, or whatever) in your game. You just feed it a DisplayObject, the intensity of the quake, and the duration in seconds, and voilá. This is the syntax:
Earthquake.go( displayObject:DisplayObject, intensity:Number, seconds:Number ): void
And this is a two-line example:
import com.pixelwelders.fx.Earthquake;
Earthquake.go( gojira, 10, 1 );
And this is the result. Notice that each time you click, the earthquake is slightly different. Scroll down to download the class.
Download the class (and the above example) here.