The Art and Beauty of Singletons
Monday, April 14th, 2008What is a Singleton?
A) In poker, a card that is the only one of its rank.
B) In animal husbandry, the sole surviving offspring of a litter.
C) In astrology, a single planet alone in a hemisphere (or some crap like that).
D) In mathematics, a set with only one member.
E) In England, a small village about 7 miles north of Chichester in West Sussex.
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All of these things share a trait, and that trait is that each is the only one of its kind. If two kittens survive from a litter, neither one is a singleton. If a set has more than one number, it is not a singleton. In works the same way in object-oriented programming; a Singleton is a class that allows only one instance of itself; if there are more than one, that class cannot be a Singleton.
So why would one want a class that only allows one instance of itself? I can think of many applications. A ScoreKeeper class for your game, perhaps, or a Countdown class that keeps track of how much time you have to complete a level. In OS Wars I use a Singleton to keep track of all building resources currently in the game. There’s another one that keeps track of all the units on the battlefield. In fact, the Battlefield itself is a Singleton, because there’s no reason I would ever need more than one.
Another great thing about a Singleton is that, because there is only one, it’s very easy to get to. With a normal object, you have to worry about passing it around to the various classes that might need it. With a Singleton, that’s not necessary. All you need to do is import the class and voilà- there’s your Singleton.
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It works this way because the class itself keeps a static reference to the only instance of itself. So instead of calling the constructor to get a reference to a new instance, you call the SingletonClassName.instance method to get a reference to the already-created instance. If that doesn’t make sense, here’s an example. This first piece of code is what a normal ScoreKeeper class would look like. With this structure, you can use that syntax that everyone knows and loves, new ScoreKeeper(), which returns a brand new ScoreKeeper every time it’s called.
package { public class ScoreKeeper { public function ScoreKeeper() { trace( "new ScoreKeeper" ); } } }
But suppose you wanted to ensure that there was only one ScoreKeeper, and you wanted to be able to easily access it from any location in your program. That means two things: A) the constructor can only be called once, and B) you need to keep track of the new ScoreKeeper that one time the constructor does get called. What good is having one instance of a class if you can’t get to it? So here’s the Singleton version of the above class:
package { public class ScoreKeeper { private static var _instance:ScoreKeeper; public static function get instance() { if ( !_instance ) { _instance = new ScoreKeeper(); } return _instance; } public function ScoreKeeper() { trace( "new ScoreKeeper!" ); } } }
There are two differences here: the static variable _instance and the static method get instance(). The _instance variable is where the actual instance of this class is stored. And the get instance() method, of course, enables you to access this instance. So to access this Singleton, you would use:
ScoreKeeper.instance;And to call any methods or properties of the Singleton, you would use this syntax:
ScoreKeeper.instance.addScore( 50 ); trace( ScoreKeeper.instance.score );
This of course assumes that your class has a public method called addScore() and a public property called score. You can get to any public methods or properties this way.
This also adds one more layer, called lazy initialization. Look in the get instance() method, and notice that before it returns a reference to the Singleton, it checks to see if that reference exists. If so, it simply returns it. If not, it creates it first and then returns it. Either way, you’re guaranteed to get the one existing instance.
There is one problem remaining- if you were so inclined, you could still call the constructor without going through get instance(), which would of course result in two Singletons. And as we discussed above, making two of something makes it not a Singleton anymore. So how can we prevent this? There are a few ways I’ve seen floating around, but the simplest is this:
package { public class ScoreKeeper { private static var _instance:ScoreKeeper; public static function get instance() { if ( !_instance ) { _instance = new ScoreKeeper(); } return _instance; } public function ScoreKeeper() { if ( _instance ) { throw new Error( "Singleton already exists- use get instance() to access" ); } else { trace( "new ScoreKeeper!" ); } } } }
The new lines are in the constructor. The get instance() method still only calls the constructor once, but if you forget it’s a Singleton and call the constructor later, you get a runtime error.
There are also a couple more complicated ways of ensuring that your Singleton is in fact a Singleton, but I haven’t lost too much sleep over over it. I usually even leave out the check in the constructor. Just remember that if it has _instance and get instance(), and a big comment up at the top that says “SINGLETON!”, it’s probably a Singleton.