<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.3.3" -->
<rss version="0.92">
<channel>
	<title>{ P I X E L W E L D E R S }</title>
	<link>http://pixelwelders.com/blog</link>
	<description>Flash + Flex + Game Dev + Grammar?</description>
	<lastBuildDate>Mon, 16 Nov 2009 14:28:25 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>AS3 RPG-Style Stats System</title>
		<description>Background

For the past two months or so, I've been hard at work on a game that I hope to unleash upon the world next month. Truth be told, I'm a bit nervous since I've been getting more and more ambitious as I develop. That's something they tell you never to ...</description>
		<link>http://pixelwelders.com/blog/game-design/2009/as3-rpg-style-stats-system/</link>
			</item>
	<item>
		<title>Unity Game Development Essentials</title>
		<description>Happy day, folks. I just took possession of a little something from the UPS man that I'd like to share with you. In fact, I've been asked to share it with you, which I admit is more than a little flattering. It's Unity Game Development Essentials, sent to me courtesy ...</description>
		<link>http://pixelwelders.com/blog/featured/2009/unity-game-development-essentials/</link>
			</item>
	<item>
		<title>ASIDE- Thru-You</title>
		<description>If you have even a passing interest in great music and social media, take a look at Thru-You.  Holy crap. </description>
		<link>http://pixelwelders.com/blog/asides/2009/aside-thru-you/</link>
			</item>
	<item>
		<title>Barebones! - AS3 Skeletal Animation System</title>
		<description>I've been spending a lot of time lately working on a fighting game for a client.  It's pretty standard Street Fighter fare, only much simplified due to time and budget restrictions.  However, it made me start thinking about the limitations of the old 2D fighters and what a ...</description>
		<link>http://pixelwelders.com/blog/game-design/2008/barebones-as3-skeletal-animation-system/</link>
			</item>
	<item>
		<title>Flash/Flex Integration: SWFLibrary v1.5</title>
		<description>

Usually I like to post glamorous stuff, like 3D swirly things and experiments.  Occasionally, however, I feel the need to release a little code in the interest of helping a few people out.  This code is a review of sorts, since I already posted a similar utility back ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/flashflex-integration-swflibrary-v15/</link>
			</item>
	<item>
		<title>Presenting: Tutorio.us!</title>
		<description>After a couple of months working on this project, I am ready to release my labor of love.  Presenting: Tutorio.us!





To explain what this is, and instead of writing something new, I'll just quote directly directly from the website:


The Scenario
So you want to learn Flash. Great! A noble endeavor. And ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/presenting-tutorious/</link>
			</item>
	<item>
		<title>FIVe3D Custom Primitive: VectorCube Class</title>
		<description>After a long Papervision-induced hiatus, I've come back to FIVe3D- mainly because I still think it's a great library.  Since it's still relatively new, however, there's not a lot of example code out there.  Thus, here's another chunk from your friends here at Pixelwelders.  This class creates ...</description>
		<link>http://pixelwelders.com/blog/actionscript-3/2008/five3d-custom-primitive-vectorcube-class/</link>
			</item>
	<item>
		<title>Pokervision3D</title>
		<description>I just spent the last three weeks a little bit out of the action, wandering Europe in a motorcoach.  On said motorcoach, there were only two things to do: play with my laptop, and play poker with the other passengers.  By the end of the trip, I ended ...</description>
		<link>http://pixelwelders.com/blog/game-design/2008/pokervision3d/</link>
			</item>
	<item>
		<title>Speed Tests: Objects vs. Arrays vs. Dictionaries</title>
		<description>	I’ve been taking buses around Europe for a couple weeks now, and sometimes those trips get extremely long.  Yesterday I took a bus from Venice to Seefeld (Austria), a trip that would have taken about five hours if not for the hurricane-like downpour they were having in Italy.  ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/speed-tests-objects-vs-arrays-vs-dictionaries/</link>
			</item>
	<item>
		<title>Flash + Google = ?</title>
		<description>

Sorry for the lack of updates, everyone: I'm currently in Switzerland enjoying the fondue (true story).  However, I did stumble across something interesting during my last five-Franc Internet session.  Although we've all heard for years that Google does index SWFs in some mysterious way, no one has really ...</description>
		<link>http://pixelwelders.com/blog/flashosphere/2008/flash-google/</link>
			</item>
</channel>
</rss>
