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	<title>{ P I X E L W E L D E R S }</title>
	<link>http://pixelwelders.com/blog</link>
	<description>Flash + Flex + Game Dev + Grammar?</description>
	<lastBuildDate>Wed, 20 Aug 2008 12:20:16 +0000</lastBuildDate>
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	<item>
		<title>Flash/Flex Integration: SWFLibrary v1.5</title>
		<description>

Usually I like to post glamorous stuff, like 3D swirly things and experiments.  Occasionally, however, I feel the need to release a little code in the interest of helping a few people out.  This code is a review of sorts, since I already posted a similar utility back ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/flashflex-integration-swflibrary-v15/</link>
			</item>
	<item>
		<title>Presenting: Tutorio.us!</title>
		<description>After a couple of months working on this project, I am ready to release my labor of love.  Presenting: Tutorio.us!





To explain what this is, and instead of writing something new, I'll just quote directly directly from the website:


The Scenario
So you want to learn Flash. Great! A noble endeavor. And ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/presenting-tutorious/</link>
			</item>
	<item>
		<title>FIVe3D Custom Primitive: VectorCube Class</title>
		<description>After a long Papervision-induced hiatus, I've come back to FIVe3D- mainly because I still think it's a great library.  Since it's still relatively new, however, there's not a lot of example code out there.  Thus, here's another chunk from your friends here at Pixelwelders.  This class creates ...</description>
		<link>http://pixelwelders.com/blog/actionscript-3/2008/five3d-custom-primitive-vectorcube-class/</link>
			</item>
	<item>
		<title>Pokervision3D</title>
		<description>I just spent the last three weeks a little bit out of the action, wandering Europe in a motorcoach.  On said motorcoach, there were only two things to do: play with my laptop, and play poker with the other passengers.  By the end of the trip, I ended ...</description>
		<link>http://pixelwelders.com/blog/game-design/2008/pokervision3d/</link>
			</item>
	<item>
		<title>Speed Tests: Objects vs. Arrays vs. Dictionaries</title>
		<description>	I’ve been taking buses around Europe for a couple weeks now, and sometimes those trips get extremely long.  Yesterday I took a bus from Venice to Seefeld (Austria), a trip that would have taken about five hours if not for the hurricane-like downpour they were having in Italy.  ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/speed-tests-objects-vs-arrays-vs-dictionaries/</link>
			</item>
	<item>
		<title>Flash + Google = ?</title>
		<description>

Sorry for the lack of updates, everyone: I'm currently in Switzerland enjoying the fondue (true story).  However, I did stumble across something interesting during my last five-Franc Internet session.  Although we've all heard for years that Google does index SWFs in some mysterious way, no one has really ...</description>
		<link>http://pixelwelders.com/blog/flashosphere/2008/flash-google/</link>
			</item>
	<item>
		<title>AS3 Broadcaster Class</title>
		<description>

This is something simple enough that I hesitate to post it, but maybe someone else can benefit.  Plus, I always try to have something new on Mondays.  Anyway, this a technique I once used back in the dark ages of ActionScript development (meaning AS2).  Last week, however, ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/as3-broadcaster-class/</link>
			</item>
	<item>
		<title>Custom Shapes in FIVe3D: The Arc</title>
		<description>The beauty of FIVe3D (other than its size, ease of use, and a few other things) is how easily extendable it is.  For a previous experiment, I needed a way to draw an arc in 3D space.  This isn't something that FIVe3D provides, and in fact it was ...</description>
		<link>http://pixelwelders.com/blog/actionscript-3/2008/custom-shapes-in-five3d-the-arc/</link>
			</item>
	<item>
		<title>Runtime Libraries in Flex ActionScript Projects</title>
		<description>

This is something I've begun using recently, and I thought I would post about it to see if I can help anyone else who's been thinking about this.  I've seen some other articles on this, but they've had some shortcomings that I think I have improved on.  Of ...</description>
		<link>http://pixelwelders.com/blog/best-practices/2008/runtime-libraries-in-as3/</link>
			</item>
	<item>
		<title>Compiling Astro with Flex 3</title>
		<description>

Nothing revolutionary today, folks, on account of the ridiculous amount of time I spent today trying to get Flex 3 to compile Flash 10 SWFs.  I had to use a combination of information from several sources, including the below:  

Flash 10 / Astro Installation Guides


Adobe's official page
This is ...</description>
		<link>http://pixelwelders.com/blog/flex/2008/setting-up-flash-player-10/</link>
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