I just spent the last three weeks a little bit out of the action, wandering Europe in a motorcoach. On said motorcoach, there were only two things to do: play with my laptop, and play poker with the other passengers. By the end of the trip, I ended up winning about thirty Euros from my playing partners (most of which were 17 and younger). Obviously, I have no ethical qualms about gambling with minors. The only thing that disturbed me about this scenario was the fact that 30 Euros is pocket money in France and practically a mortgage payment in the US. Stupid dollar.
So between games, I started this little project in Papervision. I’m not sure how far I’ll take it, but it might end up being my entry into the PaperKing3D contest. I found some great images of a Victorian-style deck of cards, and painstakingly clone-brushed a full deck out of the few cards I could find. I then put together the actual game– which is obviously not finished. However, it does actually deal out the cards and keep track of players- the next step is to actually make it judge hands (flush vs. full house, etc.).
The best part of this little demo is what happens when you mouse over your cards (the closest hand). That is Bartek Drozdz’s bend modifier in action. I think it’s pretty eye-catching.
Anyway, that’s it on Pokervision for today; hopefully I’ll have the time to finish this (multiplayer 3D poker, anyone?). In the meantime, I’ll be working on another, possibly more awesome project that I’ll be presenting at tomorrow’s Chicago Flash Meetup. I’ll post more details here later this week.
nice zack! this is really slick as both an experiment and a potential full project!
Very cool cards! …and nice to see that the bend modifier was useful
That’s awesome Zack
looks very slick, I’m looking forward to what it can become. Good luck with this!
Thanks! Now I just have to decide what do do with it…
wow,that’s amazing
do you have any tutorials about this?
Hey…
That’s a beautiful piece of work there — I love the bend effect.
I’m about 4 months into learning as3 and am working on a tarot card game. I’ve created a random array of the 22 trumps and am working on five functions, one each to deal cards to the upper and lower right and left corners of screen and one to the center, three cards for each position for a total of fifteen dealt.
I’m having trouble and was wondering if I could take a peek at your card dealing routines?
when you move the mouse the plane shifts. is this necessary?? saw this at fx camp btw and thought it was really cool
Yeah, you have to shift the view down to see your cards, and up to see the board. Strictly speaking, a 3D view isn’t necessary at all. It just feels more like a real poker game.