Archive for the ‘OS Wars’ Category

Looks Like We Got Ourselves A Protagonist

Friday, May 23rd, 2008

Yes folks, I am still working on OS Wars. And here’s some of the new character art as proof:

Smoking smiley

Fig. A- The heavy weapons… er… smiley.

This was done by Valerie Morrison, a great character designer. We’ve worked on a lot of projects together and I thought she would be perfect to do the characters for the game. And apparently she is, as evinced in Fig. A (above).

OS Wars- Beta Test!

Saturday, March 15th, 2008

It looks like I’m two to three weeks out from releasing OS Wars. Things are starting to fall into place, but there’s a lot left to do. Vehicles, for example. How difficult could it possibly be to design a monstrous six-turreted beast with independently tracking weapons? Answer: more difficult than it sounds, apparently, because it took a freaking week longer than it was supposed to.

Anyway, the point of this post is that I need some beta testers. I don’t want to just release this on an unsuspecting public, because it’s a ridiculously complex game engine. If it’s going to go haywire, I’d rather it do so when there are only fifty people playing it.

So if you are interested in beta testing, please drop by os-wars.com and click “Enlist!” to send me a nice little email. In a week or so, when the game’s a little more stable, I’ll send you a password and you can begin the merciless grind of beta testing.

Also, Fury Creative has given me a quick-and-dirty logo to use for promo. Not bad for a few minutes’ work…
OS Wars

Cavalry!

Friday, March 14th, 2008

Doug over at Fury Creative got me the first finalized tank today.  I’m pretty excited to see what he’s going to do with the big tanks- this one’s just a baby.  Looks pretty slick, though.

Rocket Wagon!

Two Emoticons and two Heavy Beam Cannons.  Sounds like a good time to me.