I just spent the last three weeks a little bit out of the action, wandering Europe in a motorcoach. On said motorcoach, there were only two things to do: play with my laptop, and play poker with the other passengers. By the end of the trip, I ended up winning about thirty Euros […]
I must confess, firstly, that a week ago I didn’t know what forward kinematics were. Everyone seems to be talking about inverse kinematics lately (e.g. “ragdoll” physics), with no love at all for her sister, forward kinematics. And really, if such a thing may be said, forward kinematics is the hot sister- I’d take her over inverse anyday.
First of all, a synopsis of this entry so you don’t have to read the whole thing. First, I’m going to reminisce in a slightly condescending tone. Then, I’m going to suddenly switch tacks and turn my reminiscence into a rather awkward metaphor about how Flex rocks. Then I’ll say something like “download Adobe Flex 3 here and try it for game development.” So if that’s enough to convince you, you can stop reading here. If not, read on! There’s another link to download the Flex trial at the bottom of this post.
She ain’t much to look at, but she sure do work. Honestly, I’m not exactly sure how she works. A recursive function, as they say, is a fierce and fickle mistress.
I actually never even took a physics class in high school, but that’s probably because I didn’t associate it with explosions. It’s also because my schedule was already taken up with classes like Intro to Small Arms and Street Slang 101- both of which have served me admirably in my current career. However, now I’m beginning to regret the physics-less education of my youth.
There was an age, long ago, when things were different. People were simpler and less selfish, taking only what they needed from the land and giving back what they could. The air was cleaner, the rivers were clearer, and small furry things cavorted with other small furry things.
However, all things must come to an end. […]
Man second from left is sure he’s heard of this “game” thing before.
After having worked on a few web games for some major corporations, I believe I have enough experience with the process to open its inner workings to those who might want to make their own. This is from a corporate point of […]