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	<title>{ P I X E L W E L D E R S } &#187; Flash 10 / Astro</title>
	<link>http://pixelwelders.com/blog</link>
	<description>Flash + Flex + Game Dev + Grammar?</description>
	<pubDate>Tue, 04 Nov 2008 14:18:05 +0000</pubDate>
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			<item>
		<title>Compiling Astro with Flex 3</title>
		<link>http://pixelwelders.com/blog/flex/2008/setting-up-flash-player-10/</link>
		<comments>http://pixelwelders.com/blog/flex/2008/setting-up-flash-player-10/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 19:50:55 +0000</pubDate>
		<dc:creator>Zack Jordan</dc:creator>
		
		<category><![CDATA[Flash 10 / Astro]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Flash 10]]></category>

		<guid isPermaLink="false">http://pixelwelders.com/blog/flex/2008/setting-up-flash-player-10/</guid>
		<description><![CDATA[From my experience, I estimate that actually reading Adobe's instructions before trying this will save you approximately four and a half hours.]]></description>
			<content:encoded><![CDATA[<p><img src='http://pixelwelders.com/blog/wp-content/uploads/2008/06/astro2.jpg' alt='Flash Player 10' style="float:none" /></p>
<p>Nothing revolutionary today, folks, on account of the ridiculous amount of time I spent today trying to get Flex 3 to compile Flash 10 SWFs.  I had to use a combination of information from several sources, including the below:  </p>
<h3>Flash 10 / Astro Installation Guides</h3>
<table>
<tr>
<td><a href="http://labs.adobe.com/technologies/flashplayer10/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://labs.adobe.com/technologies/flashplayer10/');">Adobe&#8217;s official page</a></td>
<td>This is probably the place to start.</td>
</tr>
<tr>
<td><a href="http://www.boostworthy.com/blog/?p=240" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.boostworthy.com/blog/?p=240');">Ryan Taylor / Boostworthy</a></td>
<td>There are some interesting notes here.</td>
</tr>
<tr>
<td><a href="http://www.flexer.info/2008/05/21/how-to-build-flash-player-10-applications-using-flex-sdk/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.flexer.info/2008/05/21/how-to-build-flash-player-10-applications-using-flex-sdk/');">FLEX{er}</a></td>
<td>This is a rather terse (but illustrated!) guide.</td>
</tr>
</table>
<p>It would be pointless for me to go through it again, since I think they&#8217;ve pretty much got it covered.  However, there are a couple valuable things I learned:</p>
<h3>Setup Tips</h3>
<p>1- I couldn&#8217;t get things to work with the last &#8220;stable&#8221; build (May 16- v3.0.1.1732), so my advice would be to go with one of the more recent ones.  I&#8217;m using v3.0.1.1954, myself.</p>
<p>2- There is in fact a debug player, and it is <a href="http://opensource.adobe.com/svn/opensource/flex/sdk/branches/3.0.x/in/player/10/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://opensource.adobe.com/svn/opensource/flex/sdk/branches/3.0.x/in/player/10/');">here</a>.  I&#8217;m not sure why this isn&#8217;t mentioned in the documentation.</p>
<p>3- The debug player is standalone, so you won&#8217;t be able to debug in your browser.  Instead, in your launch configuration (Project > Properties > Run/Debug Settings > New (or Edit)), point the Debug URL to the actual SWF you&#8217;re producing, not the generated HTML page.  Then you can tell your OS to run SWFs with the standalone debug player, and then you&#8217;ll be able to actually see what you&#8217;re doing.</p>
<p>4- From my experience, I estimate that actually reading Adobe&#8217;s instructions before trying this will save you approximately four and a half hours.</p>
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