From my experience, I estimate that actually reading Adobe’s instructions before trying this will save you approximately four and a half hours.
The first thing that people do when they see FIVe3D is compare it to Papervision. In my opinion, this is a pretty useless exercise… except that now it’s not, thanks to some folks from Amsterdam…
Here’s a quick summary and comparison of the FIVe3D display classes. Hopefully this will help tide a few people over until Mathieu releases the real documentation (which will certainly be much more exhaustive than my little effort).
Yes folks, I am still working on OS Wars. And here’s some of the new character art as proof.
A few people have asked me to release the code to my FIVe3D Text Cloud example, so I’ve cleaned things up to the point where I wouldn’t be completely humiliated to release it into the wild. However, I thought I’d touch on a couple points and turn this post into something halfway between a tutorial and an exhibition.
If you just want the source code, you can download it at the bottom of the page. If you’d like the whole shebang, pray read on.
Well kids, it’s here. Flash Player 10 beta is ready for you to take it out for a spin. Link here.
I can’t decide which man I admire more: the guy behind the Bejeweled proposal or Richard Garfield.
I’m pretty proud of this one…
Today I ran into what looks like an odd oversight in Adobe’s otherwise excellent BitmapData class. Alternatively, it could be an oversight in my otherwise excellent critical thinking skills. Neither is unheard of, but either way, someone is missing something somewhere.
I can’t seem to get enough of this FIVe3D thing. It’s even becoming natural to capitalize every letter except for that “e” when I write it. Not that I’m blinded to its faults, for there are a few here and there. But for quick 3D text rendering, I have yet to find its equal. Take today’s experiment, for example.