Best FIVe3D Experiment Yet- Seriously, It’s Awesome

The FIVe3D examples are starting to fly hot and heavy through the blogosphere, so here’s another contribution. This will probably be the theme of my new portfolio, but I was so impressed with the result that I had to post it. This will be perfect with a bit of scratchy 1920’s horn music.

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17 Responses to “Best FIVe3D Experiment Yet- Seriously, It’s Awesome”

  1. felisan Says:

    wow. looks amazing! yet another reason to be looking forward to the documentation for Five3D…

  2. fengyi Says:

    my cpu….

  3. pault107 Says:

    Nice!

  4. Zack Jordan Says:

    @fengyi:
    Yeah, it’s a little rough on my computer too. To be fair to Mathieu Badimon: it’s the gratuitous use of filters, not FIVe3D.

    @felisan & pault107:
    Thanks! It might have been quicker with docs, but so far I haven’t even touched the deeper functionality of the engine.

  5. Matt Przybylski Says:

    runs pretty well on my macbook pro. nice effect.

  6. { P I X E L W E L D E R S } | FIVe3D and TweenLite: Text Cloud Says:

    […] UPDATE: I have another FIVe3D experiment (3D graphing) here. And, if you’re just cruising the web for FIVe3D examples, I have yet another one here. […]

  7. { P I X E L W E L D E R S } | Experiments in the Third Dimension: FIVe3D Says:

    […] UPDATE: For a more interesting and less useful FIVe3D experiment, see my other post here. And for yet another example that runs surprisingly well considering the sheer number of filters it uses, see here. […]

  8. Benjamin Says:

    Wow! That is amazing! It runs smooth on this MacBook–though you programmed it on this hardware, so it should run smooth.

  9. Zack Jordan Says:

    I’m pretty sure it runs a lot more smoothly on a Windows machine. That’s the price I pay developing on Mac, I guess.

  10. Flaim Says:

    :) looks great..

    very cpu heavy here (60-80% in ie7) - not really usable with this performance IMO.

    but still the looks are great ;)

    Flaim

  11. Zack Jordan Says:

    @Flaim:
    Yeah, it’s pretty tough on my processor too. Blur filters seem to do that.

  12. Skoua Says:

    Runs great on my iMac, and very nice effect, too bad this is too heavy to be professionnaly used.

  13. { P I X E L W E L D E R S } | Custom Shapes in FIVe3D: The Arc Says:

    […] (other than its size, ease of use, and a few other things) is how easily extendable it is. For a previous experiment, I needed a way to draw an arc in 3D space. This isn’t something that FIVe3D provides, and in […]

  14. Tinku TR Says:

    Where can i find a better documentation for five3d? i am not good in AS so what i need is to give _rotationz to a movieClip on the Stage. not to one Dynamically created. Any one Can help please? i need reply in AS 2.0 please

  15. Zack Jordan Says:

    @Tinku-

    You’ll need an AS2 package for that. One possibility is to find an old version of Papervision3D and use a BitmapMaterial. Then you could take a snapshot of your movieclip and rotate that.

    I can’t think of any other way to accomplish that- other than waiting for Flash CS4.

  16. Mathieu Badimon | FIVe3D | Blog » Blog Archive » Best FIVe3D Experiment Yet- Seriously, It’s Awesome Says:

    […] Direct link: click here […]

  17. john Says:

    Hi Zack

    Thanks for all your Five3D posts - seems a lot of people have been awaiting the documentation - so your offerings are helpful

    On another important note (I am sure Mathieu is aware of this) is the compile errors showing up when using CS4 and set to FlashPlayer 10 - a bunch of compile errors which requires a considerable amount of tweaking - hoping that Mathieu is able to update his library - for those of us who would now like to export to Astro/FP10 - related to this — there has been a lot of discussion (notable among them is Kieth Peters at Bit101 about how the render to bitmap feature that FP10 uses for 3D degrades graphics quality!!

    - Hoping Five3D can fill in the gap
    - and hoping that Mathieu reads this…

    all best

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