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Best FIVe3D Experiment Yet- Seriously, It’s Awesome

The FIVe3D examples are starting to fly hot and heavy through the blogosphere, so here’s another contribution. This will probably be the theme of my new portfolio, but I was so impressed with the result that I had to post it. This will be perfect with a bit of scratchy 1920’s horn music.

Discussion

17 comments for “Best FIVe3D Experiment Yet- Seriously, It’s Awesome”

  1. wow. looks amazing! yet another reason to be looking forward to the documentation for Five3D…

    Posted by felisan | May 13, 2008, 2:52 am
  2. my cpu….

    Posted by fengyi | May 13, 2008, 3:02 am
  3. Nice!

    Posted by pault107 | May 13, 2008, 4:34 am
  4. @fengyi:
    Yeah, it’s a little rough on my computer too. To be fair to Mathieu Badimon: it’s the gratuitous use of filters, not FIVe3D.

    @felisan & pault107:
    Thanks! It might have been quicker with docs, but so far I haven’t even touched the deeper functionality of the engine.

    Posted by Zack Jordan | May 13, 2008, 9:00 am
  5. runs pretty well on my macbook pro. nice effect.

    Posted by Matt Przybylski | May 13, 2008, 4:55 pm
  6. […] UPDATE: I have another FIVe3D experiment (3D graphing) here. And, if you’re just cruising the web for FIVe3D examples, I have yet another one here. […]

    Posted by { P I X E L W E L D E R S } | FIVe3D and TweenLite: Text Cloud | May 15, 2008, 10:27 am
  7. […] UPDATE: For a more interesting and less useful FIVe3D experiment, see my other post here. And for yet another example that runs surprisingly well considering the sheer number of filters it uses, see here. […]

    Posted by { P I X E L W E L D E R S } | Experiments in the Third Dimension: FIVe3D | May 15, 2008, 10:29 am
  8. Wow! That is amazing! It runs smooth on this MacBook–though you programmed it on this hardware, so it should run smooth.

    Posted by Benjamin | May 18, 2008, 11:36 pm
  9. I’m pretty sure it runs a lot more smoothly on a Windows machine. That’s the price I pay developing on Mac, I guess.

    Posted by Zack Jordan | May 27, 2008, 10:35 am
  10. :) looks great..

    very cpu heavy here (60-80% in ie7) - not really usable with this performance IMO.

    but still the looks are great ;)

    Flaim

    Posted by Flaim | June 2, 2008, 4:26 pm
  11. @Flaim:
    Yeah, it’s pretty tough on my processor too. Blur filters seem to do that.

    Posted by Zack Jordan | June 2, 2008, 4:36 pm
  12. Runs great on my iMac, and very nice effect, too bad this is too heavy to be professionnaly used.

    Posted by Skoua | June 18, 2008, 2:28 pm
  13. […] (other than its size, ease of use, and a few other things) is how easily extendable it is. For a previous experiment, I needed a way to draw an arc in 3D space. This isn’t something that FIVe3D provides, and in […]

    Posted by { P I X E L W E L D E R S } | Custom Shapes in FIVe3D: The Arc | June 19, 2008, 1:38 am
  14. Where can i find a better documentation for five3d? i am not good in AS so what i need is to give _rotationz to a movieClip on the Stage. not to one Dynamically created. Any one Can help please? i need reply in AS 2.0 please

    Posted by Tinku TR | August 6, 2008, 6:18 am
  15. @Tinku-

    You’ll need an AS2 package for that. One possibility is to find an old version of Papervision3D and use a BitmapMaterial. Then you could take a snapshot of your movieclip and rotate that.

    I can’t think of any other way to accomplish that- other than waiting for Flash CS4.

    Posted by Zack Jordan | August 6, 2008, 8:03 am
  16. […] Direct link: click here […]

    Posted by Mathieu Badimon | FIVe3D | Blog » Blog Archive » Best FIVe3D Experiment Yet- Seriously, It’s Awesome | August 30, 2008, 12:36 pm
  17. Hi Zack

    Thanks for all your Five3D posts - seems a lot of people have been awaiting the documentation - so your offerings are helpful

    On another important note (I am sure Mathieu is aware of this) is the compile errors showing up when using CS4 and set to FlashPlayer 10 - a bunch of compile errors which requires a considerable amount of tweaking - hoping that Mathieu is able to update his library - for those of us who would now like to export to Astro/FP10 - related to this — there has been a lot of discussion (notable among them is Kieth Peters at Bit101 about how the render to bitmap feature that FP10 uses for 3D degrades graphics quality!!

    - Hoping Five3D can fill in the gap
    - and hoping that Mathieu reads this…

    all best

    Posted by john | December 4, 2008, 8:29 pm

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