I’ve been spending a lot of time lately working on a fighting game for a client. It’s pretty standard Street Fighter fare, only much simplified due to time and budget restrictions. However, it made me start thinking about the limitations of the old 2D fighters and what a more powerful processor, faster graphics, [...]
After a long Papervision-induced hiatus, I've come back to FIVe3D- mainly because I still think it's a great library. Since it's still relatively new, however, there's not a lot of example code out there. Thus, here's another chunk from your friends here at Pixelwelders.